Table of contents
I submitted my master’s thesis at ÉTS. The work is real-time simulation of surface wear, at the meeting point of physical simulation, contact, and graphics rendering.
1. The degree in one line
Master’s degree in Information Technology Engineering (ÉTS program page[1]), August 2023 to September 2026. Thesis topic as it appears on the CV: real-time surface wear in interactive physics simulations, with dynamic friction and textures.
2. What the thesis connects to
- The contact model: friction that depends on direction and on the material pair, which is also the thread through my upstream pull requests to IPC Toolkit.
- Measured surfaces: the TrueMapData tooling reads height maps that describe real worn surfaces.
- Rendering the results: MistubaVideo turns recorded poses and surface fields into frames and video.
- Conferences: the work was presented at GraphQuon 2024 and GraphQuon 2025.
3. Thanks
Sheldon Andrews supervised the thesis. Paul Kry, Yinchu Liu, Loïc Nassif, Nicolas Rosset, Quoc-Minh Ton-That, Alexandre Mercier-Aubin, and Mélissa Katz gave advice and help through the project.
The technical write-up on wear in texture space is coming soon. The thesis article has the current project overview.
Source: LinkedIn activity and the CV education entry.
