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GraphQuon (formerly MOTOGRAPH) is the annual Quebec–Ontario pre-SIGGRAPH workshop for East-Canadian computer graphics labs. The 2024 edition ran 9–10 November 2024 at École de technologie supérieure (ÉTS) in Montréal. I helped build and host the conference website at graphquon.github.io[1] so schedules, registration, and past editions stayed in one place.
1. What GraphQuon is for
From the site’s About the event copy: students present prospective SIGGRAPH-bound work to a friendly, constructively critical audience and get feedback before the real submission crunch. Faculty groups across Quebec and Ontario rotate hosting; 2024 was ÉTS’s turn.
Questions for organizers: [email protected].
1.1. Earlier names
| Year | Name | Dates |
|---|---|---|
| 2018 | MOTOGRAPH | Nov 17–18 |
| 2019 | MOTOGRAPH | Dec 7–8 |
| 2021 | Tomatograph | Dec 3–4 |
| 2022 | FOIEGRAPH | Nov 11–12 |
| 2023 | GRAPHQUON | Dec 2–3 |
| 2024 | GRAPHQUON | Nov 9–10 @ ÉTS |
2. 2024 schedule (highlights)
Full timetables live on graphquon.github.io[1]. A few anchors I remember from the published program:
Saturday 9 November
- Morning talks included Quoc-Minh Ton-That, Melissa Katz (McGill), and Ivan Puhachov (UdeM) among the honourable mentions.
- Midday ÉTS/Sherbrooke block: Justin Benoist, Arthur Delon, Joel Pelletier-Guenette.
- Afternoon: Abhishek Madan (Toronto); Clara Kim (Waterloo) won Best presentation.
Sunday 10 November
- Morning honourable mentions included Victor Rong, Ryusuke Sugimoto, Yue Chang, and Ege Ciklabakkal.
- Late afternoon ÉTS/MILA block: Alex Hoang-Cao, Darsh Kaushik.
The room itself matched the workshop vibe: ÉTS auditorium, red carpet, simple stage, and a lot of white chairs filled between sessions.
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3. Hallway highlight: Masha Shugrina (NVIDIA)
Between sessions I talked with Masha Shugrina (NVIDIA Spatial Intelligence Lab / creative AI tools). Two demos stuck with me:
- Diffusion Texture Painting[2] (SIGGRAPH 2024) — painting on UV-mapped meshes with a diffusion brush so strokes stay seamless and you can blend complex reference textures interactively, not just stamp pixels.
- A Gaussian-splat style environment scan — a simple scene you could walk around in, the kind of collider/scan setup that makes spatial content feel immediate without a heavy offline pipeline. (NVIDIA’s newer line of work includes Gaussian splat painting[3] research; the booth conversation was about that direction more than a single paper title.)
It was the useful kind of industry chat: concrete tools you could imagine plugging into a lab pipeline, not a slide deck of buzzwords.
4. Audience and vibe
Mostly graphics + vision grad students and faculty from Quebec and Ontario — people who understand meshes and shaders but still want a friendly room. Talks skewed research-heavy; questions were about evaluation protocols and whether a method would survive a SIGGRAPH reviewer, not startup pitch decks.
5. My role vs 2025
For 2024 I was on the organizing/web side (site on GitHub Pages, schedule pages, contact blocks). That meant I learned the boring critical path: bios on time, PDF links that do not 404, and a schedule page that works on mobile in a hallway. In 2025 I presented at the Toronto edition — see GraphQuon 2025 — University of Toronto (Where to Wear? with Sheldon Andrews). Organizing first made presenting calmer — I already knew where the HDMI adapter lived.
6. Tips if you attend next year
- Bring a question for the presenters — honourable mentions get sharp feedback when they name what they want (SIGGRAPH track, clarity, eval).
- Talk in the hall — half the value is comparing pipelines with other Quebec/Ontario labs.
- Check the site early — schedules shift; graphquon.github.io[1] is the source of truth.
7. Related posts
- GraphQuon 2025 — University of Toronto — presenting Where to Wear?
- Software engineering journey — ÉTS thread
